ΠΠ³ΡΠ°-ΡΡΡΠ°ΡΠ΅Π³ΠΈΡ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ ΡΠ΅Π°Π»ΡΠ½ΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ Ρ ΠΎΡΠΊΡΡΡΡΠΌ ΠΊΠΎΠ΄ΠΎΠΌ
150,000 ΡΡΡΠΎΠΊ ΠΊΠΎΠ΄Π° ΡΡΡΠ°ΡΠ΅Π³ΠΈΠΈ 0 A. D. (Π½ΡΠ»Π΅Π²ΠΎΠΉ Π³ΠΎΠ΄ Π½Π°ΡΠ΅ΠΉ ΡΡΡ) Π²ΡΠ»ΠΎΠΆΠ΅Π½Ρ Π² ΠΎΡΠΊΡΡΡΡΠΉ Π΄ΠΎΡΡΡΠΏ ΠΏΠΎΠ΄ Π»ΠΈΡΠ΅Π½Π·ΠΈΠ΅ΠΉ GPL. ΠΠ΅ΠΏΠ»ΠΎΡ
ΠΎΠΉ ΠΏΠ°ΠΊΠ΅Ρ Π΄Π»Ρ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠ»Π΅Π½ΠΈΡ ΡΠ΅ΠΌ, ΠΊΠΎΠΌΡ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½Π° ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΈΠ³Ρ.
Maybe you want to learn from the experience of working on a complex software project, or particularly on a game. There’s a wide range of areas involved: graphics and audio, AI and UI, file handling and gameplay scripting and networking and so on. The basic framework is all in place, and some of it is already very solid, but there’s a lot of scope for diving into the details and working on various components.
ΠΠ³ΡΠ° Π½Π°ΠΏΠΈΡΠ°Π½Π° Π½Π° Π‘++, Π·Π°Π±ΡΠ°ΡΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎ Π°Π΄ΡΠ΅ΡΡ http://svn.wildfiregames.com/public/ps/trunk/, Π΄Π»Ρ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ Π½ΡΠΆΠ΅Π½ ΠΠ Ρ Windows ΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡ Microsoft Visual C++ (ΠΏΠΎΠ΄ΠΎΠΉΠ΄Π΅Ρ ΠΈ Π±Π΅ΡΠΏΠ»Π°ΡΠ½Π°Ρ Express-Π²Π΅ΡΡΠΈΡ).
“ΠΠΈΠ½ΠΈΠΉ ΠΊΠΎΠ΄Π°” Π½Π΅ Π·Π²ΡΡΠΈΡ. Π‘ΠΊΠΎΡΠ΅Π΅ Π²ΡΠ΅Π³ΠΎ ΠΈΠΌΠ΅Π»ΠΎΡΡ Π² Π²ΠΈΠ΄Ρ “ΡΡΡΠΎΠΊ ΠΊΠΎΠ΄Π°”?
“ΠΠΈΠ½ΠΈΠΉ ΠΊΠΎΠ΄Π°” Π½Π΅ Π·Π²ΡΡΠΈΡ. Π‘ΠΊΠΎΡΠ΅Π΅ Π²ΡΠ΅Π³ΠΎ ΠΈΠΌΠ΅Π»ΠΎΡΡ Π² Π²ΠΈΠ΄Ρ “ΡΡΡΠΎΠΊ ΠΊΠΎΠ΄Π°”?
ΠΡΠΏΡΠ°Π²ΠΈΠ», ΡΠΏΠ°ΡΠΈΠ±ΠΎ.